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This is because the real reason for Phase Shifts is an invisible property known as Phase Shift Points, hereafter referred to as PSP (not like the doomed handheld.) Each player has a PSP counter, and when their PSP hits 12, they’ll score a Phase Shift. Notice that I said “certain projectiles and autocombos” and “certain big hits,” neither of which are very specific terms. All normal grabs and some command grabs will trigger a Phase Shift in either Phase. Certain big hits will also trigger a Phase Shift.ģ. In Duel Phase, a 21-hit combo or a successful Burst Attack will trigger a Phase Shift. Certain projectiles and autocombos will also trigger a Phase Shift.Ģ. In Field Phase, successfully landing all hits of your Homing Attack will trigger a Phase Shift. When you win a Phase, you usually score a knockdown and crank your Burst Meter up, which makes you more suited to continue pressing the advantage. Blaziken has one of the worst Field Phases in the game, but can lay the smackdown in Duel. Winning Duel Phase usually means getting in your opponent’s face and keeping them locked down against the wall until you earn your Phase Shift.īlaziken or Mystic Gohan? You decide. Most non-zoner characters tend to thrive in this Phase, since they get access to the better tools in their kit. Your moves in Duel Phase are different than the ones you were using in Field Phase- instead of throwing projectiles with Y and pressing forward with Homing Attacks, now your light and heavy attacks all link together to do devastating damage. Duel Phase is clearly the more traditional Street Fighter-style gameplay, with a focus on combos and big damage. In much the same way, when you or your opponent ‘win’ Field Phase, the gameplay switches to the 2D-oriented combat of Duel Phase. While the goal is to score a Phase Shift eventually, most zoner-type characters tend to feel very comfortable in this Phase. This is the same general gameplan being adhered to in Field Phase, only with a somewhat larger reliance on using projectiles to get in. Eventually, after successful walking and blocking forward, Ken will punish Ryu’s next whiffed standing light with a big Shoryuken, and as a result, he’ll win the advantage.
![pokken tournament phase shift pokken tournament phase shift](https://likeit.guru/images2/phase-shift_3419.jpg)
Think about a typical match in Street Fighter: Ryu and Ken begin the match by feeling each other out, poking with moves like standing light or crouching medium, with the occasional Hadoken thrown out every now and again. This is the more ‘footsies’ or ‘neutral’ oriented gameplay mode.
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Given the team that worked on Pokkén is the same team that developed Tekken, you would expect Field Phase to take after some of that series’ traits, and in a way it does since you can sidestep and maneuver around your opponent’s attacks. Matches begin in Field Phase, the 3D arena gameplay that may remind players of Bandai Namco’s licensed anime titles like Naruto Ultimate Ninja Storm or the more recent My Hero Academia brawlers.
![pokken tournament phase shift pokken tournament phase shift](https://static.wikia.nocookie.net/pokken/images/9/9c/Pokken-FieldPhaseShift.png)
I’ve gone over this before, but even people only vaguely familiar with Pokkén as a spectator experience likely recognize the Phase Shift mechanic. Careful navigation of her zoning is essential. Gardevoir is an example of a character with a particularly oppressive Field Phase.